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All the classes have their info up! As changes are made, we'll keep this post up to date.
So Blizzard has announced some upcoming class changes which sound especially exciting! I've included the entire text of the changes in this post, all prettied up with links for you—just click the "Continue Reading" link to see. More will be added as the info is released, of course—so keep checking back!
Please keep in mind that this list is not at all comprehensive, and subject to change. :)
Death KnightSummon Gargoyle and Unholy Blight have swapped talent positions. The Gargoyle’s damage has increased and runic power cost per time has decreased. Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present. Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor. The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them. Blood Gorged now grants armor penetration instead of expertise.
DruidSavage Defense – this is a new passive ability. When a druid in Dire Bear Form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done. Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details. Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth. We are also looking at increasing the sustained (not burst) damage of feral druids in Cat Form.
HunterConsumable ammunition has been removed from the game (!). Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity. A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent. Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter. Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot. We are also looking to add additional trap functionality to Survival.
MagePaladinExorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
PriestRogueHunger For Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus. Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste. Killing Spree – while this ability is active, the rogue does 20% additional damage.
ShamanWarlockWarriorPlease post your comments and thoughts here! These are some pretty major changes, and I'm curious to see what you guys think.
Source Priest, Rogue, Shaman: http://forums.worldofwarcraft.com/thread.html?topicId=14910002204 Warlock, Druid, Warrior: http://forums.worldofwarcraft.com/thread.html?topicId=14910422662 Mage, Paladin, Hunter, Death Knight: http://forums.worldofwarcraft.com/thread.html?topicId=14910003268 |